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2024.12.20
Slitterhead Demo is out on all platform now!
Slitterhead Demo is available on all platform now. Play the first chapter including tutorial and your save data will carry over to the full version if you purchase it. Thank you for playing Slitterhead! Store links are below: - PlayStation Store: https://bit.ly/3Yr7D5T - XBOX: https://bit.ly/4egtgLT - Steam: https://bit.ly/3YOoPDT - Epic Games Store: https://bit.ly/3C48bqG
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2024.12.11
1.02 Patch for Slitterhead is here!
【Patch Notes: Version 1.02】 Patch 1.02 for Slitterhead is now available on all platforms! The updates are as follows. Battle-related - The input window for the Deflect system has been extended for Easy and Normal difficulties. - Adjusted the targeting and lock on system to prioritize more suitable enemies. - Enhanced the accuracy of attacks when not in a targeting or lock on state. - Adjusted the invincibility duration of the dodge actions. Tutorial-related - Improvements made to the healing tutorial. - Improvements made to the skill tutorial for new rarities joining during a mission. Game System-related - Lowered conditions required to reach the true ending. - Adjusted requirements for obtaining a certain rarity. - Fixed the credit skip function to prevent skipping over important scenes. - Added support for AMD FidelityFX Super Resolution 3. (PC only) - Other minor tweaks for gameplay improvements and bug fixes.
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2024.11.8
Slitterhead is officially available now!
After nearly 3 years since the teaser revealed at The Game Awards 2021, our first title "Slitterhead" is finally out. We are truly grateful for the support we've received along the development. We hope that many of you will enjoy the game! Slitterhead ・Genre: Action Adventure ・Player: 1 player ・List Price: Standard Edition: $49.99 ・Day 1 Edition: $59.99 (Digital Deluxe Edition: $59.00) ・Rating: ESRB M / PEGI 18 / USK 18 ・Platform: PS4/PS5, XBOX Series X/S, Steam, Epic Games *Physical Edition is available exclusively for PS5. 【PlayStation】 http://bit.ly/3Yr7D5T 【XBOX】 http://bit.ly/4egtgLT 【Steam】 http://bit.ly/3YOoPDT 【Epic Games】 http://bit.ly/3C48bqG
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2024.10.25
Animenia Abu Dhabi 2024
We were invited to the Anime Expo "Animenia," which was held in Abu Dhabi, the capital of the United Arab Emirates, from October 23 to 25, 2024. During the event, we had the opportunity to conduct an interview on stage for our upcoming title "Slitterhead". This was also our company's first visit to the Middle East, and we had the pleasure of interacting with many local gamers during the autograph session. We greatly appreciate everyone who visited us and their support. Learn more about Animenia here: https://www.animeniaabudhabi.com/
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2024.9.3
PAX WEST 2024
At "PAX WEST 2024," held in Seattle, USA from August 30th to September 2nd, we conducted the first public playable demo for our title "Slitterhead." This was hosted at the Marvelous booth, and we were pleased to have many people experienced the game for 4 days through the event. We greatly appreciate everyone who visited our booth and special thanks to Marvelous for their massive support. Learn more about PAX WEST here: https://west.paxsite.com/
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2024.8.26
Gamescom 2024
At the “Gamescom 2024” the game show held in Cologne, Germany from August 21 to August 25, we conducted the playable demo of “Slitterhead” to media. In conjunction with the release of the story trailer around the same time, numerous media representatives had the opportunity to the demoplay and conducted interview with Creative Director Keiichiro Toyama. We greatly appreciate everyone who visited our booth and special thanks to AMD for their massive support. Learn more about Gamescom here: https://www.gamescom.global/en
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2024.6.10
Summer Game Fest 2024
At the "Summer Game Fest" held in Los Angeles on June 7th, we unveiled and streamed the gameplay trailer for our first title from Bokeh Game Studio, "Slitterhead." At the offline "Play Days" event for industry participants, after 1 hour of the playable demo, we conducted interview with Creative Director Keiichiro Toyama. The response to the released information was enthusiastic. We greatly appreciate everyone who visited our booth. Learn more about Summer Game Fest here: https://www.summergamefest.com/
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2023.3.2
Student-run tech event “SINFO”
Our CEO/Creator Keiichiro Toyama was invited as a speaker at SINFO, a student-run tech event held in Lisbon, Portugal. Many young game creators and fans attended the event, and Toyama reflected on his early career when creating “Silent Hill”. Learn more about SINFO here: https://sinfo.org/
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2023.1.31
Interview with Western media Game Informer
Our CEO/Creator Keiichiro Toyama, Concept Artist Miki Takahashi and collaborating Audio Director/Composer Akira Yamaoka participated in a feature interview by Game Informer. Each member was asked to show around areas in Tokyo they feel they have a special connection to. See full interview here: https://www.gameinformer.com/bokeh-tokyo-tour
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2022.11.19
“WIRED” Japanese version VOL.46
Our CEO/Creator Toyama was interviewed by the WIRED team in Japan and an online article has been published, as well as a hard copy. The interview focused on Toyama’s career in the industry, how he came to establish a new company and the current environment he works in. Though the interview is in Japanese, we hope you can enjoy the photos of our current office. Interview(online): https://wired.jp/article/why-stay-independent-4-bokeh-game-studio-keiichiro-toyama/ Magazine Link: https://wired.jp/magazine/vol_46/
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2022.11.17
G-CON 2022
Keiichiro Toyama participated in G-CON 2022, a video gaming event held in Busan, Korea. As a speaker, Toyama reflected on his early career and gave the audience insight into how he approached creating Silent Hill, as well as giving advice to the younger generation of developers. Learn more about G-STAR: https://gstar.or.kr/eng
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2022.3.1
Interview in the latest issue of “EDGE”
Keiichiro Toyama responded to questions regarding “Slitterhead” on the latest issue of EDGE magazine. You can see an overview and purchase the magazine in the link below. https://www.discountmags.com/au/magazine/edge-uk-march-2022-digital-m/in-this-issue/61f236f5310ef
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2022.2.24
4Gamer interview
Following our announcement of “Slitterhead” at The Game Awards last year, we responded to an interview by Japanese video game media outlet 4Gamer. The interview was conducted with Creative Director Keiichiro Toyama, and Audio Director/Composer Akira Yamaoka. https://www.4gamer.net/games/609/G060908/20220217125/
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2021.2.9
2021 The Game Awards
We are pleased to announce that our first project title is called “Slitterhead”. With the support of Geoff Keighley, showrunner of The Game Awards, we were able to debut a teaser trailer today at the honorary event. Additionally, we also welcome Akira Yamaoka who will collaborate as main composer and audio director on this title. Yamaoka also composed the music for this trailer. The development of the game is still at a very early stage, and visual aspects/design of the final game are likely to change, however we hope that the community will enjoy this trailer as an early insight into the world building/atmosphere of “Slitterhead”.