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2022.11.17
G-CON 2022
Keiichiro Toyama participated in G-CON 2022, a video gaming event held in Busan, Korea. As a speaker, Toyama reflected on his early career and gave the audience insight into how he approached creating Silent Hill, as well as giving advice to the younger generation of developers. Learn more about G-STAR: https://gstar.or.kr/eng
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2022.3.1
Interview in the latest issue of “EDGE”
Keiichiro Toyama responded to questions regarding “Slitterhead” on the latest issue of EDGE magazine. You can see an overview and purchase the magazine in the link below. https://www.discountmags.com/au/magazine/edge-uk-march-2022-digital-m/in-this-issue/61f236f5310ef
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2022.2.24
4Gamer interview
Following our announcement of “Slitterhead” at The Game Awards last year, we responded to an interview by Japanese video game media outlet 4Gamer. The interview was conducted with Creative Director Keiichiro Toyama, and Audio Director/Composer Akira Yamaoka. https://www.4gamer.net/games/609/G060908/20220217125/
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2021.2.9
2021 The Game Awards
We are pleased to announce that our first project title is called “Slitterhead”. With the support of Geoff Keighley, showrunner of The Game Awards, we were able to debut a teaser trailer today at the honorary event. Additionally, we also welcome Akira Yamaoka who will collaborate as main composer and audio director on this title. Yamaoka also composed the music for this trailer. The development of the game is still at a very early stage, and visual aspects/design of the final game are likely to change, however we hope that the community will enjoy this trailer as an early insight into the world building/atmosphere of “Slitterhead”.