

I think we have always been credited for the unique game design and world-building in our past works. I believe this approach will never change for us. We began this company to continue working on these kinds of games in a free environment.
I strongly – and simply think that life is something that you must enjoy. So even though my responsibilities have increased and I feel a bit nervous, I’m able to enjoy myself even more than before and immerse myself in creating games. This is something we will always pursue with our studio.
While our first game “Slitterhead” was produced by the studio as a whole, my desire is for us to evolve into a studio that can produce a variety of titles with even more diversity.
I also think it’s an important mission for me to utilize my experience to support young creators who have a fresher, creative mind.
Bokeh Game Studio Inc.
CEO/Creator
Keiichiro Toyama
Job Title
・Lighting Artist
・Character Artist
・Environment Artist
・Technical Artist
・UI Artist
・VFX Artist
・Concept Artist
・Animator
Please submit your application using the form below.
After reviewing your application documents, we will contact only those who are selected to proceed to the interview stage, typically within one to two weeks.
We appreciate your understanding in advance.
If you experience any issues, please contact us at support@bokehgamestudio.co.jp
Lighting Artist
Job Description
・Designing and implementing lighting using Unreal Engine
・Controlling and optimizing global illumination (GI) and reflections using Lumen and Lightmass
・Improving visual quality through collaboration with art directors and environment/level designers
・Defining lighting specifications with consideration for performance in cooperation with programmers
Requirements
・Professional experience in real-time lighting for games or the film industry
・Lighting experience using Unreal Engine
・Experience collaborating with other disciplines (environment, character, VFX, cinematics, etc.)
Preferred Skills and Experience
・Experience in lighting for cutscenes or real-time cinematics
・Understanding of PBR principles and experience designing lighting using photometric units
・Experience creating or improving tools and profiles for lighting
・Experience utilizing Lumen for lighting
・Knowledge of post-processing and exposure
Character Artist
Job Description
・Creation of 3D character models
・Creation of 3D assets
Requirements
・Professional experience creating character models using DCC tools such as Maya
・Professional experience using sculpting tools
・Professional experience using Substance 3D Painter
Preferred Skills and Experience
・Professional experience using Marvelous Designer
・Knowledge of character expression using shaders
・Knowledge of anatomy
・Professional experience creating hard surface models
・Experience in editing and adjusting scan data
・Development experience using Unreal Engine
Environment Artist
Job Description
・Creation of 3D environment assets
・Full production workflow from rough block-out to final check using Unreal Engine
*Tools used include Maya, Substance Painter, ZBrush, Substance Designer, etc.
Requirement
・Professional experience in environment creation for PS5-generation titles
・Professional experience using DCC tools such as Maya
・Professional experience using Substance 3D Painter
Preferred Skills and Experience
・Experience creating assets in a PBR (Physically-Based Rendering) environment
・Experience managing outsourcing tasks and conducting quality checks
・Leadership and management experience
・Strong collaboration skills and ability to work smoothly with other departments
・Proactive attitude and ability to identify and solve issues responsibly
Technical Artist
Job Description
・Research and propose technologies necessary for visualizing concepts
・Development and proposal of game CG shaders
・Creation and maintenance of tools to improve workflow efficiency
・Artist-related tasks
Requirements
・Experience developing plugins and tools for DCC tools such as Maya
・Experience creating physically-based shaders
・Experience creating VFX-related shaders
・Technical Artist (TA) experience in a project setting
Preferred Skills and Experience
・Proactive mindset and problem-solving skills
・Strong communication skills with programmers and artists
・Development experience using Unreal Engine
UI Artist
Job Description
・Game UI design and implementation
・Visualization based on project concepts
・Decal design for 3D assets
Requirements
・Experience in game UI design and implementation
・Fundamental knowledge of graphic design in general
Preferred Skills and Experience
・Experience creating UI mockups using visualization tools such as After Effects
・Experience authoring 3D data using DCC tools such as Maya
・Experience creating game UI using game editors such as Unreal Engine
・Professional-level experience in logo and typeface design
VFX Artist
Job Description
・VFX Production Using Niagara and Custom Module Design
・Design and implementation of in-game visual effects using Unreal Engine
・Development of real-time VFX linked to collisions and physics events
Requirements
・Minimum 2 years of professional experience creating effects with Niagara
・Experience designing modules and constructing behaviors in Niagara
・Experience creating effects in a physics-based environment
Preferred Skills and Experience
・Experience designing and optimizing materials for VFX
・Experience implementing visual control using Niagara Events and Blueprints
・Experience using DCC tools such as Houdini, Substance Designer, or EmberGen
Concept Artist
Job Description
・Creation of image boards and concept art
・Design of architecture and props
・Creation of supplementary images and reference materials
・Paint-overs on photos and 3D data
Requirements
・Experience in creating concept art
Preferred Skills and Experience
・Experience authoring 3D data using DCC tools such as Maya
・Experience creating vector graphics using Illustrator
Animator
Job Description
・Cleanup and editing of motion capture data
・Creation and implementation of character animations for in-game use
Requirements
・Professional experience creating animations using Maya and MotionBuilder
・Professional experience creating animations based on motion capture data
・Professional experience creating hand-keyed animations for humanoid and creature characters
Preferred Skills and Experience
・Production experience in the game or film industry
・Experience implementing animations using game engines such as Unreal Engine