I think we have always been credited for the unique and novel game design, also seen in the world-building from our past works. I believe this approach will never change for us. We began this company to continue working on these kinds of games in a free environment.

I strongly – and simply think that life is something that you must enjoy. So even though my responsibilities have increased and I feel a bit nervous, I’m able to enjoy myself even more than before and immerse myself in creating games. This is something we will always pursue with our studio.

While our first game “Slitterhead” was produced by the studio as a whole, my desire is for us to evolve into a studio that can produce a variety of titles with even more diversity.

I also think it’s an important mission for me to utilize my experience to support young creators who have a fresher, creative mind.

Works

  • Silent Hill (1999)
  • Siren (2004)
  • Siren 2 (2006)
  • Siren: Blood Curse (2008)
  • Gravity Rush (2012)
  • Gravity Rush 2 (2017)