Programmer
Tatsuya Matsushita
○ What Bokeh Game Studio Is Like
Bokeh Game Studio brings together a wide variety of unique and talented people, so every day I find myself growing while being inspired by those around me.
There’s an atmosphere where anyone can freely share ideas regardless of their role or level of experience, and if an idea is good, it will be seriously considered.
For our next title, I want to build on my past experience while challenging myself to create an even more tactile and satisfying gameplay experience. I plan to pay close attention to even the smallest details and give it my all to deliver a game that will stay in players’ memories.
If you truly love games and are always thinking about how to make them more fun, I think this is a very rewarding environment to work in.
I look forward to the day we can challenge ourselves to create games together!
○ Favorite Games
- Ape Escape 2
- Gravity Rush
- Kingdom Hearts II
○ A Game-Related Memory
The game I played the most as a child was Ape Escape 2.
I still remember the excitement of obtaining new gadgets and the thrill of capturing Pipo Monkeys. I would get so absorbed in the game that I completely lost track of time.
When I finally finished the game and watched the staff credits roll, I thought to myself, “One day I want my name to appear here too.”
That moment became the reason I decided to pursue a career in the game industry.
○ Favorite Films
- Toy Story
- The Butterfly Effect
- Her Love Boils Bathwater
