Artist
Yuma Murakami
○ What Bokeh Game Studio Is Like
I feel that Bokeh Game Studio values a compact development environment that is open, approachable, and free from rigid hierarchies.
If you actively seek out information and communicate with others, you’re given a high level of autonomy to take on challenges. It’s an environment where you can truly experience the joy of creating things and find a strong sense of fulfillment in your work.
○ Favorite Games
- Front Missoion
- GOD OF WAR (2018)
- CyberPunk 2077
○ Favorite Game Character
揺光 / Yōkō — from .hack//G.U.
She was the first game character who ever appeared in my dreams and even spoke with me when I was in middle school.
Experiences like that inspire me to keep challenging myself to create characters that leave a powerful impression on players’ real lives.
○ Favorite Films
- Inception
- Synecdoche, New York
- Fight Club
